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	<title>Comments for Dean Carlson</title>
	<atom:link href="http://deantcarlson.com/wordpress/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://deantcarlson.com/wordpress</link>
	<description>My Projects</description>
	<lastBuildDate>Thu, 29 Apr 2010 09:42:33 -0700</lastBuildDate>
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		<title>Comment on My Windows 7 Adventure Begins and Some Application Reviews by Jim</title>
		<link>http://deantcarlson.com/wordpress/?p=118&#038;cpage=1#comment-26</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Thu, 29 Apr 2010 09:42:33 +0000</pubDate>
		<guid isPermaLink="false">http://deantcarlson.com/wordpress/?p=118#comment-26</guid>
		<description>Just have bookmarked your blog, and waiting for the next interesting article</description>
		<content:encoded><![CDATA[<p>Just have bookmarked your blog, and waiting for the next interesting article</p>
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		<title>Comment on Frustrations With Reading From a File on a DS by Lindsay</title>
		<link>http://deantcarlson.com/wordpress/?p=90&#038;cpage=1#comment-22</link>
		<dc:creator>Lindsay</dc:creator>
		<pubDate>Mon, 19 Apr 2010 16:25:14 +0000</pubDate>
		<guid isPermaLink="false">http://deantcarlson.com/wordpress/?p=90#comment-22</guid>
		<description>I saw many sites but yours is awsome, bookmarked for future referrence.</description>
		<content:encoded><![CDATA[<p>I saw many sites but yours is awsome, bookmarked for future referrence.</p>
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		<title>Comment on Frustrations With Reading From a File on a DS by Chandrasekhar</title>
		<link>http://deantcarlson.com/wordpress/?p=90&#038;cpage=1#comment-21</link>
		<dc:creator>Chandrasekhar</dc:creator>
		<pubDate>Mon, 19 Apr 2010 11:12:58 +0000</pubDate>
		<guid isPermaLink="false">http://deantcarlson.com/wordpress/?p=90#comment-21</guid>
		<description>Excellent post i am sure that i will come back here soon</description>
		<content:encoded><![CDATA[<p>Excellent post i am sure that i will come back here soon</p>
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		<title>Comment on Calling all Video Game Enthusiasts by Dean Carlson</title>
		<link>http://deantcarlson.com/wordpress/?p=111&#038;cpage=1#comment-12</link>
		<dc:creator>Dean Carlson</dc:creator>
		<pubDate>Mon, 01 Jun 2009 03:08:06 +0000</pubDate>
		<guid isPermaLink="false">http://deantcarlson.com/wordpress/?p=111#comment-12</guid>
		<description>Hey guys,
I have taken a look at your website and videos for your projects. I must say that I have no experience with 3d, and what you are looking to do seems like some pretty intensive coding. I would like to help out in some of my spare time though. I have signed up on your forums and will be in touch.</description>
		<content:encoded><![CDATA[<p>Hey guys,<br />
I have taken a look at your website and videos for your projects. I must say that I have no experience with 3d, and what you are looking to do seems like some pretty intensive coding. I would like to help out in some of my spare time though. I have signed up on your forums and will be in touch.</p>
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		<title>Comment on Calling all Video Game Enthusiasts by BusDriver</title>
		<link>http://deantcarlson.com/wordpress/?p=111&#038;cpage=1#comment-11</link>
		<dc:creator>BusDriver</dc:creator>
		<pubDate>Mon, 01 Jun 2009 01:25:22 +0000</pubDate>
		<guid isPermaLink="false">http://deantcarlson.com/wordpress/?p=111#comment-11</guid>
		<description>Yes, please. We are working on a new game our self (iSlayer DS) but our coders (or coder, due to ones inactivity) keeps running into problems. Any help would be much appreciated. The content is already made, the problem is only the engine. Sprites, models, maps, the works.</description>
		<content:encoded><![CDATA[<p>Yes, please. We are working on a new game our self (iSlayer DS) but our coders (or coder, due to ones inactivity) keeps running into problems. Any help would be much appreciated. The content is already made, the problem is only the engine. Sprites, models, maps, the works.</p>
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	<item>
		<title>Comment on Calling all Video Game Enthusiasts by Ghost Fang</title>
		<link>http://deantcarlson.com/wordpress/?p=111&#038;cpage=1#comment-10</link>
		<dc:creator>Ghost Fang</dc:creator>
		<pubDate>Sun, 31 May 2009 17:48:21 +0000</pubDate>
		<guid isPermaLink="false">http://deantcarlson.com/wordpress/?p=111#comment-10</guid>
		<description>Can you code for DS?

We already have the foundation for Halo for DS, would you like to help?</description>
		<content:encoded><![CDATA[<p>Can you code for DS?</p>
<p>We already have the foundation for Halo for DS, would you like to help?</p>
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		<title>Comment on Frustrations With Reading From a File on a DS by Dean Carlson</title>
		<link>http://deantcarlson.com/wordpress/?p=90&#038;cpage=1#comment-9</link>
		<dc:creator>Dean Carlson</dc:creator>
		<pubDate>Fri, 22 May 2009 15:52:19 +0000</pubDate>
		<guid isPermaLink="false">http://deantcarlson.com/wordpress/?p=90#comment-9</guid>
		<description>As far as I know FAT allows for dynamic reading and writing, to and from files outside of the .nds file. Unfortunately, it appears FAT is no longer supported with the current version of PAlib as seen here (http://www.palib.info/wiki/doku.php?id=day9), and it is recommended to use EFS_Lib. There are other libraries like LibNDS, as an alternative to PAlib, that have more potential but are more complicated to learn and use (or so I hear), but I&#039;m not sure how it handles file read/writes.</description>
		<content:encoded><![CDATA[<p>As far as I know FAT allows for dynamic reading and writing, to and from files outside of the .nds file. Unfortunately, it appears FAT is no longer supported with the current version of PAlib as seen here (<a href="http://www.palib.info/wiki/doku.php?id=day9)" rel="nofollow">http://www.palib.info/wiki/doku.php?id=day9)</a>, and it is recommended to use EFS_Lib. There are other libraries like LibNDS, as an alternative to PAlib, that have more potential but are more complicated to learn and use (or so I hear), but I&#8217;m not sure how it handles file read/writes.</p>
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		<title>Comment on Frustrations With Reading From a File on a DS by Marta</title>
		<link>http://deantcarlson.com/wordpress/?p=90&#038;cpage=1#comment-8</link>
		<dc:creator>Marta</dc:creator>
		<pubDate>Thu, 21 May 2009 08:30:44 +0000</pubDate>
		<guid isPermaLink="false">http://deantcarlson.com/wordpress/?p=90#comment-8</guid>
		<description>thanks.
I would like to ask you: Do you know the difference between FAT and EFS?
And: It is possible with FAT to keep the files outside the .nds?</description>
		<content:encoded><![CDATA[<p>thanks.<br />
I would like to ask you: Do you know the difference between FAT and EFS?<br />
And: It is possible with FAT to keep the files outside the .nds?</p>
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		<title>Comment on Frustrations With Reading From a File on a DS by Dean Carlson</title>
		<link>http://deantcarlson.com/wordpress/?p=90&#038;cpage=1#comment-7</link>
		<dc:creator>Dean Carlson</dc:creator>
		<pubDate>Tue, 19 May 2009 19:52:25 +0000</pubDate>
		<guid isPermaLink="false">http://deantcarlson.com/wordpress/?p=90#comment-7</guid>
		<description>Glad you got everything worked out. I agree, it is a shame that everything is out in during compilation as it could have so much more potential with dynamic file reading. However, one benefit of the file being compiled on is that it reduces the file sizes. As far as which emulator I use, I prefer DeSmuME.</description>
		<content:encoded><![CDATA[<p>Glad you got everything worked out. I agree, it is a shame that everything is out in during compilation as it could have so much more potential with dynamic file reading. However, one benefit of the file being compiled on is that it reduces the file sizes. As far as which emulator I use, I prefer DeSmuME.</p>
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		<title>Comment on Frustrations With Reading From a File on a DS by Marta</title>
		<link>http://deantcarlson.com/wordpress/?p=90&#038;cpage=1#comment-6</link>
		<dc:creator>Marta</dc:creator>
		<pubDate>Tue, 19 May 2009 19:41:44 +0000</pubDate>
		<guid isPermaLink="false">http://deantcarlson.com/wordpress/?p=90#comment-6</guid>
		<description>thanks to your post and a review of the Makefile I&#039;m able to use it.
It&#039;s a pity that all the data should be put during compilation.. it would be great if it can be loaded from a connection with wifi or something like that..more dynamic.
Anyway, the program runs well in the DS and in the no$gba emulator but it doesn&#039;t work in iDeaS. Which emulator do you use?</description>
		<content:encoded><![CDATA[<p>thanks to your post and a review of the Makefile I&#8217;m able to use it.<br />
It&#8217;s a pity that all the data should be put during compilation.. it would be great if it can be loaded from a connection with wifi or something like that..more dynamic.<br />
Anyway, the program runs well in the DS and in the no$gba emulator but it doesn&#8217;t work in iDeaS. Which emulator do you use?</p>
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	<item>
		<title>Comment on Frustrations With Reading From a File on a DS by Dean Carlson</title>
		<link>http://deantcarlson.com/wordpress/?p=90&#038;cpage=1#comment-5</link>
		<dc:creator>Dean Carlson</dc:creator>
		<pubDate>Tue, 19 May 2009 18:25:56 +0000</pubDate>
		<guid isPermaLink="false">http://deantcarlson.com/wordpress/?p=90#comment-5</guid>
		<description>Hi Marta,
In your project folder (ex. C:/Projects/MyProject) you should make a folder called &quot;efsroot&quot; and put the files within that folder (ex. C:/Projects/MyProject/efsroot/data/sfx). Then when you build the project, EFSlib will put the files directly onto the .nds file. So you can directly open the file like this:
FILE* file = fopen (&quot;data/sfx/filename&quot;, &quot;rb&quot;);
You do not need to put the actual files in a directory on the DS. EFSlib handles putting the files directly integrated into your .nds file.
Hope this helps</description>
		<content:encoded><![CDATA[<p>Hi Marta,<br />
In your project folder (ex. C:/Projects/MyProject) you should make a folder called &#8220;efsroot&#8221; and put the files within that folder (ex. C:/Projects/MyProject/efsroot/data/sfx). Then when you build the project, EFSlib will put the files directly onto the .nds file. So you can directly open the file like this:<br />
FILE* file = fopen (&#8221;data/sfx/filename&#8221;, &#8220;rb&#8221;);<br />
You do not need to put the actual files in a directory on the DS. EFSlib handles putting the files directly integrated into your .nds file.<br />
Hope this helps</p>
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		<title>Comment on Frustrations With Reading From a File on a DS by Marta</title>
		<link>http://deantcarlson.com/wordpress/?p=90&#038;cpage=1#comment-4</link>
		<dc:creator>Marta</dc:creator>
		<pubDate>Tue, 19 May 2009 16:49:31 +0000</pubDate>
		<guid isPermaLink="false">http://deantcarlson.com/wordpress/?p=90#comment-4</guid>
		<description>really helped because I was always getting the error initializing EFS. Thank you vey much. My problem is that I don&#039;t know where I have to store the files in the DS. I keep getting the message: sound not found or bg not found.
It has to be in a directory called efsroot? In the emulator works that way but when I copy:

/myprogram.nds
/efsroot/data/bg
/efsroot/data/sfx

it fails.. (I&#039;ve a  PA_FatSetBasePath(&quot;data&quot;);)

Do you know what I&#039;m doing wrong?</description>
		<content:encoded><![CDATA[<p>really helped because I was always getting the error initializing EFS. Thank you vey much. My problem is that I don&#8217;t know where I have to store the files in the DS. I keep getting the message: sound not found or bg not found.<br />
It has to be in a directory called efsroot? In the emulator works that way but when I copy:</p>
<p>/myprogram.nds<br />
/efsroot/data/bg<br />
/efsroot/data/sfx</p>
<p>it fails.. (I&#8217;ve a  PA_FatSetBasePath(&#8221;data&#8221;);)</p>
<p>Do you know what I&#8217;m doing wrong?</p>
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